////////////////////////////////////////////////////////////////////////////
//	Module 		: editor_environment_suns_flares.cpp
//	Created 	: 26.01.2008
//  Modified 	: 26.01.2008
//	Author		: Dmitriy Iassenev
//	Description : editor environment suns flares class
////////////////////////////////////////////////////////////////////////////

#include "stdafx.h"

#ifdef INGAME_EDITOR
#include "editor_environment_suns_flares.hpp"
#include "../include/editor/property_holder.hpp"
#include "property_collection.hpp"
#include "editor_environment_suns_flare.hpp"
#include "editor_environment_suns_manager.hpp"
#include "editor_environment_manager.hpp"

using editor::environment::suns::flares;
using editor::environment::suns::manager;
using editor::environment::suns::flare;

template <>
void property_collection<flares::flares_type, flares>::display_name	(
		u32 const& item_index,
		LPSTR const& buffer,
		u32 const& buffer_size
	)
{
	float					position = m_container[item_index]->m_position;
	sprintf_s				(buffer, buffer_size, "flare [%f]", position);
}

template <>
editor::property_holder* property_collection<flares::flares_type, flares>::create	()
{
	flare*					object = new flare();
	object->fill			(this);
	return					(object->object());
}

flares::flares		() :
    m_use					(false),
    m_shader				(""),
	m_collection			(0)
{
	m_collection			= new collection_type(&m_flares, this);
}

flares::~flares		()
{
	xr_delete				(m_collection);
	delete_data				(m_flares);
}

void flares::load	(CInifile& config, shared_str const& section)
{
    m_use					= !!READ_IF_EXISTS(&config, r_bool,	  section, "flares",		true);
    m_shader				=   READ_IF_EXISTS(&config, r_string, section, "flare_shader",	"effects\\flare");

	if (!m_use)
		return;

	shared_str				flare_opacity  = READ_IF_EXISTS(&config, r_string, section, "flare_opacity",	"0.340, 0.260, 0.500, 0.420, 0.260, 0.260");
	shared_str				flare_position = READ_IF_EXISTS(&config, r_string, section, "flare_position",	"1.300, 1.000, 0.500, -0.300, -0.600, -1.000");
	shared_str				flare_radius   = READ_IF_EXISTS(&config, r_string, section, "flare_radius",		"0.080, 0.120, 0.040, 0.080, 0.120, 0.300");
	shared_str				flare_textures = READ_IF_EXISTS(&config, r_string, section, "flare_textures",	"fx\\fx_flare1.tga, fx\\fx_flare2.tga, fx\\fx_flare2.tga, fx\\fx_flare2.tga, fx\\fx_flare3.tga, fx\\fx_flare1.tga");

	u32						opacity_count  = _GetItemCount(flare_opacity  .c_str());
	u32						position_count = _GetItemCount(flare_position .c_str());
	u32						radius_count   = _GetItemCount(flare_radius   .c_str());
	u32						texture_count  = _GetItemCount(flare_textures .c_str());

	u32						min_flare_count = _min(_min(_min(opacity_count, position_count), radius_count), texture_count);
	u32						max_flare_count = _max(_max(_max(opacity_count, position_count), radius_count), texture_count);

	u32						max_string_count= _max(_max(_max(flare_opacity.size(), flare_position.size()), flare_radius.size()), flare_textures.size()) + 1;

	if (min_flare_count != max_flare_count)
		Msg					("! flare count for sun [%s] is setup incorrectly. only %d flares are correct", section.c_str(), min_flare_count);

	LPSTR					result = (LPSTR)_alloca(max_string_count*sizeof(char));
	for (u32 i=0; i<min_flare_count; ++i) {
		flare*				object = new flare();
		object->m_opacity	= (float)atof(_GetItem(flare_opacity  .c_str(), i, result));
		object->m_position	= (float)atof(_GetItem(flare_position .c_str(), i, result));
		object->m_radius	= (float)atof(_GetItem(flare_radius   .c_str(), i, result));
		object->m_texture	=			  _GetItem(flare_textures .c_str(), i, result);
		object->fill		(m_collection);
		m_flares.push_back	(object);
	}
}

void flares::fill	(manager const& manager, editor::property_holder* holder, editor::property_holder_collection* collection)
{
	editor::property_holder*properties = holder;
	VERIFY					(properties);

	properties->add_property(
		"use",
		"flares",
		"this option is resposible for the flares usage",
		m_use,
		m_use
	);
	properties->add_property(
		"shader",
		"flares",
		"this option is resposible for flares shader",
		m_shader.c_str(),
		m_shader,
		&*manager.m_environment.shader_ids().begin(),
		manager.m_environment.shader_ids().size(),
		editor::property_holder::value_editor_tree_view,
		editor::property_holder::cannot_enter_text
	);
	properties->add_property(
		"flares",
		"flares",
		"this option is resposible for flares",
		m_collection
	);
}

#endif // #ifdef INGAME_EDITOR